The Design Interactions programme explores new roles, contexts and approaches for interaction design in relation to the social, cultural and ethical impact of existing and emerging technologies.

Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures — both positive and negative. Students work closely with people outside the College, designing for the complex, troubled people we are, rather than the easily satisfied consumers and users we are supposed to be. Project outcomes are expressed through a variety of media including prototypes, performance, video and photography.

Graduates go on to work for multinational corporations, design consultancies, academic and industrial research labs, and increasingly, to set up their own design studios.

 

Students in Design Interactions often base their research on subjects at the forefront of technology and scientific development. Nanotechnology, biotechnology and synthetic biology have been popular topics in the last few years. What new areas are students interested in and is there a thread running through this year’s projects?

Space travel, finance and what we are calling ‘big design’ are the emerging themes this year. As well as continuing to explore digital and science-related themes — especially their social and ethical implications — students are beginning to explore how designers can get involved with large systems and contexts such as global finance and geopolitics.

Some projects explore alternative financial and economic models such as investment funds driven by superstitious algorithms, and 24/7 banking ships staffed by genetically enhanced traders.

A few explore more existential themes such as what it would mean if we could choose to take a one-way trip into space. Who would benefit from it, what kind of person would be sent, what would they do on the journey and would it be voluntary?

Several students are reconsidering our relationship to nature, which is not what it used to be. They are looking at new uses for human reproductive capacity, new family structures arising from extended lifespans, insect colonies designed to carry out domestic chores, and new dating strategies for a world where you might fall in love with an unknown sibling due to increasing anonymous sperm donation.

 

Reading news about the current global economic crisis gives us a negative feeling of what the future might hold. Have projects this year reflected on these events?

Yes, definitely. We all know that current economic and political systems are broken, so there is no point in critiquing them. What we need now are alternatives, and increasingly students are exploring how designers can contribute to developing new possibilities for everyday life.

 

How are the students’ design methods affected when analysing global systems compared with smaller, highly specialised subject areas?

It’s not so much about methods as attitude. It takes confidence to deal with big issues. Everything is less tangible — it’s harder to choose what to focus on and more difficult to develop a uniquely design-based angle. But this is a tendency that has been growing for a few years now, and it is something we are very keen to support and encourage.

 

What effect does revisiting historical facts and inventions have on a design project compared with taking inspiration from very new and untested scientific and technological research?

People working in this area tend to be very future oriented and excited by the challenges arising from the meeting of new technologies and everyday life. But ultimately nothing is 100% new, and students do need to be aware of what has gone before.

A danger in our field is the ‘horseless carriage’ syndrome where the potential of new technology — both functionally and aesthetically — is held back by how things have been done historically, or the need to make the new familiar. The recent fuss over the use of skeuomorphs in graphic user interfaces is a good example of this.

One area where revisiting historical facts is interesting for us is counterfactuals. A historical fact is changed to see what might have happened, if… This approach can provide a fresh alternative to future-based thinking by presenting parallel worlds as thought experiments rather than predictions.

 

Has the term Critical Design changed since you first used it in the 1990s?

Yes, it is more accepted now, although it seems to be used more to describe provocative design than design as a form of critique. Most interestingly for us, it is tangled up with several other related terms — adversarial design, discursive design, conceptual design, speculative design and design fiction — that together are setting out a broader role for design firmly located in a cultural, social and political context, rather than a purely business one.

 

Where do students go after they graduate?

Each year a few go to work in research labs or experimental groups within large companies such as Sony, IDEO, Apple, Google and Microsoft, while others join smaller design studios and agencies. But increasingly graduates are setting up their own studios and companies to explore new roles and possibilities for design, by working with organisations and disciplines that may not usually work with designers, which is very exciting.

 

Design Interactions Q&A

Professor Anthony Dunne,
Eva Kellenberger and Sebastian White (Kellenberger-White)

Professor Anthony Dunne

Head of Programme

dunneandraby.co.uk

 

Noam Toran

Senior Tutor

noamtoran.com

 

Fiona Raby

Reader

dunneandraby.co.uk

 

James Auger 

Tutor

auger-loizeau.com

 

Nina Pope 

Tutor

somewhere.org.uk

 

David Muth

Software Tutor

davidmuth.net

 

Tom Hulbert

Electronics Tutor

luckybite.com

 

David BenquéVisiting Tutor

Ian FergusonVisiting Tutor

Austin HouldsworthVisiting Tutor

Charlotte JarvisVisiting Tutor

Matt JonesVisiting Tutor

Onkar KularVisiting Tutor

Zoe PapadopoulouVisiting Tutor

Regina Peldszus Visiting Tutor

Justin PickardVisiting Tutor

Sascha PohfleppVisiting Tutor

Martin Postler Visiting Tutor

Dot SamsenVisiting Tutor

 

Sarah Teasley CHS Tutor

 

Tim OldenNetwork Manager

Diana TanaseNetwork Assistant

Brigitte LelievreAdministrator

 

Oron CattsVisiting Professor

Jamer HuntExternal Examiner

 

Research

Laurel SwanResearch Fellow (Microsoft Research Cambridge)

David BenquéResearch Associate (Studiolab)

Steffen Fiedler(Studiolab)

Jonas Loh (Studiolab)

Jon Arden, Superflux(Studiolab)

Anab Jain, Superflux(Studiolab)

 

Microsoft Future of Writing Project

Koby (Yaacov) Barhad

David Benqué

Demitrios Kargotis

Dash Macdonald

Nicolas Myers

Sascha Pohflepp

Chris Woebken

 

Partners and collaborators

Intel Corporation

Microsoft Research Cambridge

Further

Centre for Synthetic Biology and Innovation, Imperial College

Visiting Guests, Critics, Lecturers 11/12

 

Tim Balaam

Hyperkit

 

Richard Banks

Microsoft Research Cambridge

 

Anna Bates

Design Critic

 

Dr Geoff Baldwin

Reader in Biochemistry,

Division of Molecular Biosciences,

Imperial College

 

Dr Genevieve Bell

Director of User Interaction and Experience,

Intel Labs

 

Christina Burnett

Vauxhall Community Interest Company

 

Arturo Casini

Centre for Synthetic Biology

and Innovation Imperial College London

 

Luis Campos

Historian of Science,

Drew University,

USA

 

James Chappell

Centre for Synthetic Biology

and Innovation Imperial College London

 

David Clarke

Stockwell Community Resource Centre

 

Dr Caitlin Cockerton

BIOS Centre,

Kings College

 

Tom Cordell

Director,

Utopia London

 

Prof David Crowley

 

Regine Debatty

WMMNA

 

Tim Etchells

 

Jeremy Ettinghausen

Creative Director BBH

 

Andrew Friend

 

Dr Anne Galloway

University of Wellington,

New Zealand

 

Daisy Ginsberg

Synthetic Aesthetics

 

Oliver Goodhall

 

Paul Granjon

 

Dee Halligan

 

Nav Haq

Curator Arnolfini,

Bristol

 

Edith Holtham and all the Friends 

of Tate South Lambeth Library

 

Ben Hooker

Art Center,

LA

 

Vlatka Horvat

 

Jeffe Jeffers

Lady Margaret Hall Settlement

 

Matt Jones

Berg

 

Kirsten Jensen

Research Associate,

Department of Life Sciences,

Imperial College

 

Rita Keegan

Chair of the Bonnington Centre

 

Eva Kellenberger

Kellenberger-White

 

Lucy Kimbell

Young Foundation

 

Dr Kirsten Jensen

Imperial College

 

Elaine Kramer

Green Champion & Hyde Residents Forum

 

Dr Aleks Krotoski

 

Andreas Lang

Public Works

 

Holly Lewis

 

Dr Claire Marris

Senior Research Fellow,

BIOS Centre,

Kings College London

 

Jeremy Millar

 

Tom McCarthy

Writer

 

Justin McGuirk

Guardian

 

Zoe Papadopoulou 

 

Lauren Preston

Dirty Laundry

 

Tim Regan

Microsoft Research Cambridge

 

Gavin Rothery

VFX Director

 

Eva Rucki

Troika

 

Dr Alex Taylor

Microsoft Research Cambridge

 

Per Tingleff

Cinematographer

 

Michael Towsey

Principal Librarian Tate South Lambeth Library

 

Dr Elspheth Van Veeren

School of Global Studies,

University of Sussex

 

Liam Young

Tomorrow’s Thoughts Today

 

Matt Webb

Berg

 

Prof Cynthia Weber

School of Global Studies,

University of Sussex

 

Sebastian White

Kellenberger-White

 

Nick Williamson

 

Stuart Wood

Random International

Design Interactions 2012

di12.rca.ac.uk

 

Design Interactions

Royal College of Art

Kensington Gore

London W7 2EU

United Kingdom

 

020 7590 4293

design-interactions@rca.ac.uk

design-interactions.rca.ac.uk

 

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© 2012 Royal College of Art

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Art Direction and Design: Kellenberger-White

Website Design: Studio Myers

Homepage Photography: Theo Cook